
Physi
An interactive pediatric physiotherapy tool that visualizes progress through quantitative data and turns therapy into play
About Physi
The project was initiated with the brief to design a digital twin. Using a data-enabled design approach, the team developed Physi, a playful add-on for the BOSU balance trainer that supports pediatric physiotherapy for children with gross motor skill challenges. Through research and close collaboration with stakeholders, key needs were identified, including the need for clearer insights for physiotherapists and more engaging, dynamic therapy for children.
Physi combines balance training with game-based interactions to increase children’s motivation during exercises, while simultaneously collecting data on balance and pressure distribution. This data is visualised in a companion app, providing therapists with insights into motor development and supporting data-informed care.
A high-fidelity prototype was developed and tested with users, generating insights to guide further development.
Team: Julia Arntz, Timo Maessen, Teun Veelenturf
Main Role: User experience designer
In collaboration with: Kinderpraktijk Kubus
Expertise areas
User & Society: User research & involvement; user testing; navigating ethical complexity
Technology & Realization: Lo-fi and hi-fi prototyping; integration of sensors and actuators; exploration with materials
Math, Data & Computing: Exploration with quantitative data gathering and visualization; Data-enabled design
Creativity & Aesthetics: Polished prototype; hi-fi sketches and renders; interaction design; UX/UI design; Figma
Business & Entrepreneurship: Stakeholder involvement; plan for (future) business development using business tools
Design & Research Processses: User-centred design; qualitative & quantitative research methods; thematic analysis; Triple Diamond design process
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