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Physi

An interactive pediatric physiotherapy tool that visualizes progress through quantitative data and turns therapy into play

About Physi

The project was initiated with the brief to design a digital twin. Using a data-enabled design approach, the team developed Physi, a playful add-on for the BOSU balance trainer that supports pediatric physiotherapy for children with gross motor skill challenges. Through research and close collaboration with stakeholders, key needs were identified, including the need for clearer insights for physiotherapists and more engaging, dynamic therapy for children.

Physi combines balance training with game-based interactions to increase children’s motivation during exercises, while simultaneously collecting data on balance and pressure distribution. This data is visualised in a companion app, providing therapists with insights into motor development and supporting data-informed care.

A high-fidelity prototype was developed and tested with users, generating insights to guide further development.

Team: Julia Arntz, Timo Maessen, Teun Veelenturf

Main Role: User experience designer

In collaboration with: Kinderpraktijk Kubus

Expertise areas

User & Society: User research & involvement; user testing; navigating ethical complexity

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Technology & Realization: Lo-fi and hi-fi prototyping; integration of sensors and actuators; exploration with materials

Math, Data & Computing: Exploration with quantitative data gathering and visualization; Data-enabled design 

Creativity & Aesthetics: Polished prototype; hi-fi sketches and renders; interaction design; UX/UI design; Figma

Business & Entrepreneurship: Stakeholder involvement; plan for (future) business development using business tools

Design & Research Processses: User-centred design; qualitative & quantitative research methods; thematic analysis; Triple Diamond design process

Gallery

Amna Strojil Copyright © 2026

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